package sharedNetwork;

import java.io.Serializable;

import sharedGameLogic.players.Player;


public class Connection implements Serializable{
	/**
	 * 
	 */
	private static final long serialVersionUID = 1L;
	private Player player;
	
	public Connection(Player player) {
		this.player = player;
	}
	
	public Player getPlayer() {
		return player;
	}
}
